mandalorian

Horror hits ‘Backrooms’ and ‘Obsession’ Beat Star Wars at box office

Internet culture is showing up in a big way in theaters, as low-budget horror films “Backrooms” and “Obsession” led this weekend’s box office and beat out big franchise films like “Star Wars: The Mandalorian and Grogu.”

A24’s “Backrooms” topped the charts with $81.5 million in the U.S. and Canada in its opening weekend, according to studio estimates. The film is directed by 20-year-old YouTuber Kane Parsons, who based it on his internet series of the same name.

“Backrooms,” which reportedly had a production budget of about $10 million, stars Chiwetel Ejiofor as a furniture store owner who finds a mysterious portal in his basement. The film made a total of $118 million worldwide.

In second place was Focus Features’ “Obsession,” which hauled in $26.4 million in its third weekend in theaters, up 10% from the previous weekend’s total. The film, which had a production budget of less than $1 million, has now grossed $104.7 million domestically for a global total of $148 million.

“Obsession” director Curry Barker is also known for his YouTube sketch comedy channel.

The success of two YouTube-native filmmakers at the box office indicates the growing power of the platform — and online culture as a whole — in attracting audiences to cinemas.

Walt Disney Co. and Lucasfilm’s “The Mandalorian and Grogu” fell to third place this weekend with a domestic gross of $25 million. Lionsgate’s musical biopic “Michael” ($11.7 million) and Sony Pictures’ family comedy “The Breadwinner” ($7.5 million) rounded out the top five at the box office, according to Comscore data.

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Star Wars has big opening weekend with “The Mandalorian and Grogu”

After a nearly seven-year absence from theaters, Star Wars proved it still has the Force, as the latest installment, “The Mandalorian and Grogu,” is on track to earn an estimated $102 million in the U.S. and Canada for the Memorial Day weekend.

The movie, which is a continuation of “The Mandalorian” streaming show that debuted on Disney+ in 2019, met studio expectations for its opening weekend results.

Globally, the film was on track to pull in $165 million for the four-day holiday weekend.

Director Jon Favreau’s “The Mandalorian and Grogu” now ranks as the year’s third-highest grossing domestic opening, based on its Friday-Sunday ticket sales of $82 million, according to ticket tracker Comscore.

The results are likely a relief to Walt Disney Co.-owned Lucasfilm, which had not released a theatrical Star Wars film since 2019’s “Star Wars: Episode IX — The Rise of Skywalker.”

Since then, the San Francisco-based studio has largely focused on its Star Wars streaming shows, which have included both live-action and animated series. Some of those shows received mixed reviews, though “The Mandalorian” and “Rogue One” spin-off “Andor” were breakout hits, praised by critics and largely revered by fans.

The movie — starring Pedro Pascal, Sigourney Weaver and Jeremy Allen White — benefited from positive reviews from moviegoers, but it stopped short of shattering expectations. Its initial financial performance was on par with the disappointing 2018 opening weekend for “Solo: A Star Wars Story.” That film notched $103 million in its opening weekend.

Still, as cinemas struggle to recover from pandemic-era shutdowns, a film that generates more than $100 million in its the opening weekend is typically seen as a success.

Box office revenue for “The Mandalorian and Grogu,” which played in 4,300 theaters, will be just one indicator of the movie’s success.

The Burbank entertainment giant is counting on the film to boost other parts of its business, including views of Star Wars shows on the Disney+ streaming service, its gaming collaboration with Fortnite and its all-important theme parks sector. The main characters are present in the Star Wars: Galaxy’s Edge-themed land, and the Millennium Falcon: Smugglers Run ride has been overlaid with a new “Mandalorian and Grogu” storyline at Disney parks in Anaheim and Orlando.

The weekend ticket sales underscore the enduring appeal of Star Wars, which remains among Disney’s top five franchises, producing more than $1 billion in annual retail sales.

Reception for the film was seen as critical to keeping the franchise fresh in moviegoers’ minds, particularly as Disney prepares for the upcoming 50th anniversary of Star Wars and a new movie starring Ryan Gosling set for next year.

Locally, “The Mandalorian and Grogu” is the first Star Wars movie to be made entirely in Los Angeles.

The film received a state tax credit to film in the Golden State, Favreau said at the premiere last week.

“The Mandalorian and Grogu” faced little new competition at the box office this Memorial Day weekend. Rival studios largely stayed on the sidelines, with no other potential blockbuster debuting at the same time.

Focus Films’ horror hit “Obsession” came in second at the box office with $22.4 million for its three-day total, according to Comscore.

Lionsgate’s blockbuster Michael Jackson documentary, “Michael,” snared $20 million, bringing its total to $314 million. “The Devil Wears Prada 2” came in fourth with $12.6 million, bringing its purse to $196 million since it opened earlier this month.

Amazon’s MGM studio’s “The Sheep Detectives” rounded out the top five with nearly $9 million.

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Mandalorian and Grogu bring more action to Disney’s Smugglers Run

Disneyland’s Millennium Falcon: Smugglers Run has always been a fully realized “Star Wars” toy, an intimate, interactive attraction that focuses on arcade-style joy. A new upgrade opening Friday makes it decidedly slicker, giving the ride enhanced visuals, increased participatory actions and even an injection of cuteness.

Smugglers Run, which opened in 2019, puts six players in the cockpit of the Millennium Falcon, the ship made famous by Harrison Ford’s Han Solo in the original “Star Wars” trilogy. There’s still no Solo, but there is now Din Djarin, often referred to as simply the Mandalorian, and Grogu, the latter colloquially known as “Baby Yoda.” And although tied to the opening of the new film “The Mandalorian and Grogu,” Smugglers Run version 2.0 smooths out and improves upon many of the attraction’s quirks.

Blessedly, this is one marketing-driven decision that doesn’t feel like a gimmick, bringing unpredictability, humor and even more video game-like zaniness to the ride. Walt Disney Imagineering, the relatively secret division of the company focused on theme park attractions, has clearly listened to guest feedback and zeroed in on ways to not only improve the ride but also make it feel fresh, all while giving players more agency.

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“This is an inherently collaborative adventure,” says Asa Kalama, a creative executive with Imagineering. On the ride, groups of six are teamed up to take on various tasks within the Falcon. Kalama says Imagineering was focused on how the various positions of pilot, gunner or engineer interact with one another.

“We took all of those learnings and applied them to enhancements for each and every one of those roles,” Kalama says.

I was a fan of the initial version of the attraction, writing when it opened that it was a heavily detailed blast, especially if one was seated in a pilot’s role (one guest controls the vertical motion of the ship while another focuses on the horizontal). But over time some of the less-than-endearing traits of Smugglers Run started to nag, namely that the two guests assigned to an engineering position had little to do and its storyline was essentially a glorified errand in which we retrieved goods for Hondo Ohnaka, a scoundrel-smuggler who sets the ride in motion.

Concept art of the sci-fi-like planet of Coruscant, a new location in Millennium Falcon: Smugglers Run.

Concept art of the sci-fi-like planet of Coruscant, a new location in Millennium Falcon: Smugglers Run.

(Disney Parks)

Smugglers Run has always been a technical marvel, but it was a feat of engineering rather than one that forged an emotional connection. The tweaks should fix much of what has long ailed it. Now, instead of a singular fixed mission, guests will have the ability to visit one of three “Star Wars” locations: a planet such as the urban Coruscant, the gas realm of Bespin or the wreckage of the second Death Star near Endor. This decision is made by one of the engineers and levels up the attraction’s ability to surprise.

Using the latest version of Epic’s Unreal Engine, each Smugglers Run locale is heavily detailed, putting us in more of a dogfight as the Mandalorian chases down pirates and ex-Imperial officers. No matter the route, it feels more active and lighthearted. Those who have ridden it before know Smugglers Run has always been responsive, perhaps too much so as inexperienced gamers could spend the entire attraction crashing the ship. Those flight controllers have been softened a bit, meaning guests will still steer but now do so with something of an invisible guided hand.

“We’ve tuned it in such a special way that no matter how skilled or unskilled you might be, you’re always guaranteed to have a flight that feels really cinematic,” says Kalama. In the past, particularly bad fliers could spend the entirety of the attraction being berated by the character of Ohnaka. That element has essentially been removed, with Kalama joking that guests shouldn’t feel as if they are being “chastised.”

Concept art of the Death Star wreckage above Endor, one of the new locales of Millennium Falcon: Smugglers Run.

Concept art of the Death Star wreckage above Endor, one of the new locales of Millennium Falcon: Smugglers Run.

(Disney Parks)

Narratively, after some quick training on the desert-like planet of Tatooine, we join the Mandalorian in an effort to break up a deal between the pirates and the ex-Imperial officers. That’s enough of a setup to inspire some space fights and chase scenes through fantastical locations.

I rode it three times to visit each vista once, and each has a different tone and look. The neon, sci-fi area of Coruscant, for instance, contrasts with the darkened, industrial Death Star wreckage. At various times, I watched the Mandalorian chase down his targets, get the Falcon caught in a tractor beam or careen through magnetic-like fences. Those seated in the gunner or engineer positions will also be treated to additional clips of Grogu via their adjacent flight panels, the young alien here portrayed as something of a playful pet of a child who is exaggeratedly chill during the commotion.

“I think what we were very deliberate about is that actually each of these different planetary locations that you go to has a different vibe,” Kalama says. “If you go to Endor, you’re in the derelict wreckage of the old Death Star 2. The feel of it is really spooky. It’s dark. It’s mysterious. It’s smokey. The music is almost ominous. In contrast to something like Coruscant, which feels very bustling, vibrant and colorful. The goal was not only are you going to a different location from a geographic perspective but to feel emotionally like you’re going on a different adventure.”

Concept art of Tatooine, where the new mission of Millennium Falcon: Smugglers Run begins.

Concept art of Tatooine, where the new mission of Millennium Falcon: Smugglers Run begins.

(Disney Parks)

By emphasizing a chase being driven by the Mandalorian, the tone of the ride feels faster. While it’s the same length of around five minutes, rushing the Falcon through the reddish, fiery atmosphere of Bespin, for instance, where riders will encounter mountainous natural wonders and floating, bulbous structures, gives guests plenty to admire. Smugglers Run has always been full of distractions, as the screen — in front and somewhat above guests — pulls viewers away from the seat-adjacent wall controls. I minded less having my attention ping-ponged around the cockpit with the enhancements, as taking the Falcon into a brief battle creates a more pleasurably hectic tone.

Ultimately, with more choices to make, from which location to visit or whether to focus on Grogu’s antics or the action ahead, Smugglers Run feels more dynamic. “What’s even really kind of extra cool is that in addition to choosing the planets, there are different paths you can take within each location,” says Matt Martin, a senior creative executive with Lucasfilm. “You can choose to go left or choose to go right. And you’re going to see and experience different things.”

The tweaks to Smugglers Run follow big changes to Galaxy’s Edge, as Disney recently expanded the land’s timeline to feature classic, fan-favorite characters such as Darth Vader, Han, Luke and Leia. The character additions bring added life to the area but do take the land away from its original intent as a mythical world where actions unfolded in real time. The dream, however, of a fully interactive theme park experience lives on with Smugglers Run.

Tell us your stories. Ask us your questions.

Have a theme park tale to share? Whether it was a good day or less-than-perfect day, I would love to hear about it. Have a question? A tip? A fun photo from the parks to share? Email me at todd.martens@latimes.com. I may feature your note in an upcoming newsletter.

Ride on,

Todd Martens

P.S.

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‘The Mandalorian and Grogu’ review: The nostalgia is strong with this one

Nearly 50 years on from “Star Wars” and the launch of a media empire (large or small “e”? You decide), the fandom has become its own galaxy of warring planets. But based on the success of the streaming series “The Mandalorian,” set around the title bounty hunter, we can all agree that his charge Grogu — green, wrinkled, big-eyed Baby You-Know-Who — is still adorable. Of the many “Star Wars” offshoots, this seems to be the sturdiest.

The brand is back together for “The Mandalorian and Grogu,” which is a movie, a hoped-for franchise revival, a fourth season of sorts and an affable throwback. But it’s never quite riveting enough as canon or fodder to supplant anyone’s memories of [insert favorite “Star Wars” film here].

The expectations game was never going to help series creator Jon Favreau’s big-screen version, written with Dave Filoni and Noah Kloor. Granted, this upscaled, agreeably rangy treatment of an adventure storyline that wouldn’t have been out of place on the show could have attempted more. Especially when it puts sci-fi icon Sigourney Weaver in an X-wing pilot uniform as a veteran of the Rebellion, but barely gives her anything to do besides secure Mando a job and keep tabs on his progress. (Gang, try harder. It’s Sigourney Weaver.)

Aimed squarely at kids of all sizes, “Star Wars” has become a glorified tour of a billionaire’s expanding playworld and “The Mandalorian and Grogu” wants the track well-oiled, not bumpy. The simple pleasures here of good vs evil, IMAX hugeness and composer Ludwig Göransson’s space-opera-hits-the-club score, go down easy enough to not be aggravating. It’s a lot.

But it’s not this reviewer’s position to tell you what “a lot” is — loose lips spoil scripts. When the moment comes at an appropriately dangerous time for our heroes, we sense the kind of thing that only movies can do well when they’re myths writ large: slow things down, shift momentum away from the tyranny of exposition and let emotion, humor, wonder and character co-exist. “The Mandalorian and Grogu” takes the series’ thematic underpinnings — what parenting looks like between a masked human loner and an otherworldly toddler — and deepens them.

The movie takes place in wonderfully detailed environments that evoke the earlier, beloved films. You’re not being pandered to, however; the payoff is a lovely echo. Elsewhere, the action set pieces are serviceably handled by Favreau. (One of them plays like, of all things, an homage to “The French Connection.”)

Otherwise, this is another hunt-and-retrieve narrative for the bounty hunter voiced by Pedro Pascal, physically embodied in armor by Brendan Wayne and, in combat, by fight choreographer Lateef Crowder. Still independent but New Republic-curious, Mando is tasked by Weaver’s Col. Ward to find a wayward scion of the slimy gangster Hutt clan, Rotta (voiced by Jeremy Allen White), whose return will unlock some important information. Of course, things don’t go as planned, which for a while is interesting — are the Hutts like the Corleones, perhaps? — until it’s not, because then the dialogue would need to rise above the level of a middle-school play.

That being said, one of the movie’s strong points, absent its story deficiencies, is that, across its many wordless scenes, it’s at heart a solidly rousing, delightfully icky creature feature, in the vein of a supercharged Ray Harryhausen-meets-Guillermo del Toro joint. “It’s a hard world for little things,” Lillian Gish famously says in “The Night of the Hunter,” a movie nobody will ever confuse with “The Mandalorian and Grogu.” But we all know summer fare like this is only ever as enjoyable as the monsters conjured up for conquering.

‘The Mandalorian and Grogu’

In English and Huttese, with subtitles

Rated: PG-13, for sci-fi violence and action

Running time: 2 hours, 12 minutes

Playing: Opens Friday, May 22 in wide release

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Pedro Pascal goes undercover for ‘Star Wars’ surprise at Disneyland

Pedro Pascal took his “Star Wars” character to the streets on Saturday, going undercover as the Mandalorian to surprise Disneyland guests aboard the Millennium Falcon: Smuggler’s Run attraction.

A video posted on Disney’s social media showed the actor in full costume, then lifting his helmet to reveal himself.

“Now you all have to die because you’ve seen my face,” he joked to the stunned parkgoers.

After the surprise, Pascal posed for pictures with the dozen or so fans.

Pascal was later joined by co-star Sigourney Weaver, director Jon Favreau and LucasFilm President Dave Filoni at Galaxy’s Edge, the 14-acre “Star Wars”-themed section of the park modeled after an outpost on the fictional planet of Batuu.

The appearance was part of the press tour for “The Mandalorian and Grogu,” a spinoff of the Disney+ series “The Mandalorian.” The film, which releases on May 22, is the first “Star Wars” movie to hit theaters since 2019.

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