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Businessmen with investments in N. Korea urge gov’t to lift sanctions on inter-Korean projects

Businesspeople with investments in now-suspended inter-Korean projects on Wednesday called on the government to lift its unilateral sanctions imposed in 2010 that ban joint businesses with North Korea.

Ten organizations with interests in inter-Korean projects, including associations of investors in the once-thriving Kaesong Industrial Complex and the Mount Kumgang tourist zone, made the call at a press conference.

The businessmen were referring to far-reaching suspensions of joint economic projects with North Korea announced on May 24, 2010, under the former conservative Lee Myung-bak administration following the North’s deadly torpedoing of the South Korean Navy frigate Cheonan in March that year.

Under the action, Seoul suspended trade, investment and all assistance programs with North Korea, except for humanitarian aid.

“The May 24 measures dealt a fatal blow to companies involved in inter-Korean economic projects and blocked all economic lifelines,” an association official said.

“The government should open up the passage for the private sector and companies to do business legally at a time when dialogue between the South and North governments is difficult,” the official added.

The businessmen pointed to North Korea’s increasing economic projects with China and Russia, saying they also plan to engage in direct or indirect business with the North once the sanctions are lifted.

The call came as the unification ministry plans to consider lifting the 2010 sanctions as part of an effort to ease tensions with North Korea and resume dialogue.

Even if the sanctions are lifted, it would likely be only symbolic as international sanctions by the United Nations Security Council effectively prohibit doing business with Pyongyang.

Copyright (c) Yonhap News Agency prohibits its content from being redistributed or reprinted without consent, and forbids the content from being learned and used by artificial intelligence systems.

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Adrian Kempe scores lone shootout goal to lift Kings past Oilers

Adrian Kempe scored the lone goal in a shootout and the Kings beat the Edmonton Oilers 4-3 on Saturday night in their first meeting since the first-round of the playoffs.

Edmonton has eliminated the Kings during the opening round of the playoffs the past four seasons.

Connor McDavid scored his 30th goal of the season to tie it 3-3 for Edmonton on a power play with 9:20 to go. He extended his points streak to a career-high 18 games.

Corey Perry, Andre Lee and Alex Laferriere scored in regulation, and Anton Forsberg made 21 saves to help the Kings rebound from a 5-1 loss in Winnipeg on Friday night. The 40-year-old Perry spent the previous two seasons with Edmonton.

Kings captain Anze Kopitar missed his third straight game with a lower-body injury.

Leon Draisaitl scored twice for Edmonton, and Connor Ingram stopped 27 shots. McDavid, Draisaitl and Ryan Nugent-Hopkins failed on their shootout attempts for the Oilers.

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New releases lift Korean game makers as IP strategy pays off

Operating profits rise at Nexon, Krafton and Netmarble as expanded and new IPs drive performance, while Kakao Games swings to a loss amid a release gap. Source: FnGuide.
Based on disclosed information; compiled by Asia Today and translated by UPI

Jan. 1 (Asia Today) — Major South Korean game companies posted sharply different results in 2025, with performance largely tied to whether they shipped new titles built on established intellectual property or introduced new franchises, industry officials said.

Nexon is projected to report 2025 revenue of 4.5594 trillion won ($3.16 billion) and operating profit of 1.4112 trillion won ($979 million), up 13.7% and 26.4% from a year earlier, according to industry estimates.

The gains were attributed to the impact of recent releases including Mabinogi Mobile, Maple Raising and The First Berserker: Khazan. Mabinogi Mobile won the top prize at the 2025 Korea Game Awards held at BEXCO in Busan.

Krafton is also expected to top 1 trillion won ($693 million) in operating profit. The company’s 2025 revenue is estimated at 3.09 trillion won ($2.14 billion) with operating profit of 1.301 trillion won ($902 million), up about 14% and 10% on the year.

Krafton’s results were driven by its flagship PUBG: Battlegrounds franchise, with Battlegrounds Mobile India cited as a key growth engine in the Indian market.

Netmarble is projected to post 2025 revenue of 2.79 trillion won ($1.93 billion) and operating profit of 360 billion won ($250 million), up 4.7% and 68% from a year earlier. The company’s new titles based on in-house IP, including Vampyr and Seven Knights Re:Birth Global, were credited with supporting profitability, along with a higher share of self-developed games in its lineup.

NCSoft, which recorded its first loss since its initial public offering last year, is expected to return to profit. The company’s 2025 revenue is estimated at 1.45 trillion won ($1.01 billion) with operating profit of 15 billion won ($10.4 million), with strong early performance of the MMORPG Aion 2 cited as a key factor.

Kakao Games, however, is projected to swing to an operating loss amid delays in new releases. The company’s 2025 revenue is estimated at 470 billion won ($326 million) with an operating loss of 39 billion won ($27.0 million).

An industry official said game makers are leaning more heavily on proven franchises while trying to develop new IP, and that 2026 results will likely depend on whether companies can sustain release momentum.

— Reported by Asia Today; translated by UPI

© Asia Today. Unauthorized reproduction or redistribution prohibited.

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Even ‘Avatar: Fire and Ash’ can’t lift 2025 box office out of pandemic-crisis doldrums

As “Avatar: Fire and Ash” headed to the big screen this month, theater owners held their breath.

In an uneven year that saw two billion-dollar hits and a viral “chicken jockey” craze, but also a disastrous first quarter and a nearly 30-year-low at the October box office, the end of December was the last chance for theaters to make up ground.

But even James Cameron and the Na’vi — the latest “Avatar” film has already grossed more than $472 million globally — couldn’t save 2025 from a disappointing conclusion.

Box-office revenue in the U.S. and Canada is expected to total $8.87 billion for the year, up just 1.5% from last year’s disappointing $8.74 billion tally, according to movie data firm Comscore. More troubling is that 2025’s domestic box-office haul is projected to be down more than 20% compared with 2019, before the pandemic changed audiences’ movie-going habits and turbocharged streaming in ways that the exhibition industry is still grappling with.

The problem: Fewer people are buying movie tickets. Theatrical attendance is running below last year’s levels, with an estimated 760 million tickets sold as of Dec. 25, according to media and entertainment data firm EntTelligence. Last year, total ticket sales for 2024 exceeded 800 million.

Part of the explanation for the falloff in cinema revenue and admissions lies in the movies themselves.

Industry experts and theater owners say the quality and frequency of releases led to dips in the calendar that put extra pressure on the other movies to perform. Once-reliable genres such as comedies and dramas are facing a much tougher time in theaters, and female moviegoers — who came out in droves in 2023 for “Barbie” — were underserved in a year that largely skewed toward male-leaning blockbusters.

“It’s fair to say that 2025 didn’t quite reach the levels many of us expected at the start of the year,” Eduardo Acuna, chief executive of Regal Cineworld, said in a statement. “A big part of that comes down to a lack of depth in the release schedule, and the struggle of many smaller titles to break through.”

Even big-name stars such as Margot Robbie, Colin Farrell, Dwayne Johnson and Sydney Sweeney couldn’t prop up attendance for films such as Sony Pictures’ “A Big Bold Beautiful Journey,” A24’s “The Smashing Machine” and Black Bear Pictures’ “Christy,” all of which flopped.

And despite the critical acclaim and stacked cast list for Paul Thomas Anderson’s “One Battle After Another,” the film has stalled domestically at $71 million, with a global total of $205 million.

“One Battle After Another” had a budget of about $130 million, while “The Smashing Machine” reportedly cost $50 million and has grossed just $21 million worldwide.

“The challenge facing Hollywood is how to reconcile the budgets of these films with how much they can earn in theaters and down the road, eventually, in streaming,” said Paul Dergarabedian, head of marketplace trends at Comscore.

Universal Pictures’ “Wicked: For Good” hauled in more than $324 million, but it was one of few big blockbusters targeted to women. (Taylor Swift’s “The Official Release Party of a Showgirl,” which brought in $50 million globally, was another.)

Though the summer was marked by a number of big films, including Warner Bros.-owned DC Studios’ “Superman,” Universal’s “Jurassic World Rebirth” and Apple’s “F1 The Movie,” most were geared toward male audiences.

Female-focused films are “are few and far between,” said Jeff Bock, senior box-office analyst at Exhibitor Relations, an entertainment data and research firm. “There should be something for everyone playing most of the time, and that isn’t the case.”

To be sure, there were some bright spots for the industry, including success from young audiences.

Warner Bros. Pictures’ “A Minecraft Movie” was the highest-grossing domestic film this year, with $423.9 million. Close behind was Walt Disney Co.’s live-action adaptation “Lilo & Stitch,” which collected $423.8 million in the U.S. and Canada and a total of $1 billion worldwide.

Counting those two, five of the year’s top 10 domestic-grossing films had PG ratings, including “Wicked: For Good,” Disney’s animated “Zootopia 2” and Universal’s live-action “How to Train Your Dragon.”

“In general, the good news about the year is that most of the big hits involved young audiences,” said Tom Rothman, chair and CEO chief executive of Sony Pictures’ motion picture group. “There is a bit of a youth-quake.”

Disney capitalized on the big year for family-friendly fare.

The Burbank entertainment giant recently crossed $6 billion at the global box office for the year, powered by billion-dollar hits such as “Lilo & Stitch” and “Zootopia 2,” and marking the company’s biggest year since 2019. (Though it wasn’t all sunny for Disney this year, as Pixar’s original animated film “Elio” misfired, as did the live-action film, “Snow White,” which was mired in controversy.)

Another notable youth driver was “Demon Slayer: Kimetsu no Yaiba Infinity Castle” from Sony Pictures in partnership with its anime banner, Crunchyroll. The film had a massive opening weekend haul of $70 million in July on its way to a domestic gross of $134 million and a global total of $715 million, highlighting the increasing popularity of anime.

“The mainstreaming of anime at the theatrical box office is a really significant part of what happened this year and a really good sign,” Rothman said. “You’re bringing in young audiences.”

Not surprisingly, established intellectual property — whether video games, known franchises, novels or comic books — still topped the charts this year, with nine of the top 10 domestic films tied to an existing title.

That familiarity at the box office counts when moviegoers, particularly families, are looking for movies to watch. Viewers can be choosy about how they spend their cash and time, and may not always want to gamble on a movie they’ve never heard of.

“Meaningful IP still has an advantage in getting people to come to the theater, though it’s not the only way to do it,” said Adam Fogelson, chair of Lionsgate’s motion picture group, which saw success this year with an adaptation of Stephen King’s novel “The Long Walk,” as well as franchise film “Now You See Me: Now You Don’t.”

Horror flicks also scared up plenty of business in 2025. Warner Bros., in particular, had a string of wins in fearful films, including Ryan Coogler’s “Sinners,” “The Conjuring: Last Rites,” Zach Cregger’s “Weapons” and “Final Destination Bloodlines.”

In one notable exception, Blumhouse had a rare miss with “M3GAN 2.0,” the follow-up to the 2022 cult favorite. In an interview on “The Town” podcast, Blumhouse Productions Chief Executive Jason Blum blamed the sequel’s shortcomings on a change in genre from the original.

As 2025 draws to a close, industry insiders and theater owners are more optimistic about next year’s box office prospects.

Several big films are set to release in 2026, including Christopher Nolan’s much anticipated “The Odyssey,” Disney and Marvel Studios’ “Avengers: Doomsday,” Denis Villeneuve’s “Dune: Part Three,” as well as Disney and Pixar’s “Toy Story 5” and “The Super Mario Galaxy Movie” from Universal, Nintendo and Illumination Entertainment.

That anticipation is also clouded by the uncertainty of the impending Warner Bros. deal and what that will mean for movie releases.

Many cinema owners fear that a takeover by Netflix will limit or eliminate the theatrical exclusivity of Warner Bros. films, though Netflix executives have said they will honor the company’s current and future commitments to the big screen. And if Paramount were to buy the company, theatrical exhibitors fear that the number of films would decrease, leaving them with less content to show. (Paramount CEO David Ellison has said the company did not plan to release fewer movies.)

Any deal is expected to take at least a year to complete.

In the meantime, Hollywood will wait to see how strong the 2026 slate truly is.

“There are a lot of great titles out there, and that’s why people have been calling 2026 a return to form,” said Bock of Exhibitor Relations. “Even though 2026 is very promising, can Hollywood keep delivering year-in and year-out?”

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Luka Doncic and LeBron James lift Lakers to win over Kings

The Lakers underwent some soul-searching at practice Saturday, with coach JJ Redick starting the conversation before allowing players to speak freely about the team’s issues.

It was an attempt by Redick and the team to prevent things from spiraling out of control after three consecutive losses.

When the Lakers faced the Sacramento Kings on Sunday night at Crypto.com Arena, Redick wanted to see players executing on defense and playing harder.

The Lakers did exactly that, with Luka Doncic and LeBron James leading the way to a 125-101 win.

For the Lakers, it was more than Doncic finishing with 34 points, seven assists and five rebounds. It was Doncic playing defense, illustrated best when he blocked a shot by DeMar DeRozan. It was Doncic hustling, such as when he dove to the floor for a loose ball.

It was more than James scoring 24 points and handing out five assists. It was James throwing down a reverse dunk and offering words of wisdom to teammates.

And it also was reserve Nick Smith Jr. finding a role in the rotation and producing, one of the six Lakers scoring in double figures. Smith had 21 points on eight-for-14 shooting, making five of 10 threes.

Rui Hachimura had 12 points, Deandre Ayton had 11 points and 11 rebounds, and Jake LaRavia had 11 points.

The Lakers (20-10) took control from the start of the third quarter, going on a 13-2 run to give them a 26-point lead that reached as high as 30 in the fourth quarter.

Granted, the Kings (8-24) have the second-worst record in the West and were missing injured stars Zach LaVine, Domantas Sabonis and Keegan Bradley, three of their top four scorers.

But the Lakers lost three straight games because of poor defense and an overall effort that Redick described as “terrible.”

And with Austin Reaves out for at least a month because of a calf strain, getting the chance to talk through their issues might end up changing the team’s fortunes.

“They’re trying, and you know, I told the guys, this is normal,” Redick said. “There’s very few teams that don’t hit troughs throughout the season. It’s not all peaks. … It’s just a natural cycle that every team goes through.

“So we need to identify the problems and then come up with the solutions. So that’s just the process that we’re in the middle of right now.”

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