grogu

Star Wars has big opening weekend with “The Mandalorian and Grogu”

After a nearly seven-year absence from theaters, Star Wars proved it still has the Force, as the latest installment, “The Mandalorian and Grogu,” is on track to earn an estimated $102 million in the U.S. and Canada for the Memorial Day weekend.

The movie, which is a continuation of “The Mandalorian” streaming show that debuted on Disney+ in 2019, met studio expectations for its opening weekend results.

Globally, the film was on track to pull in $165 million for the four-day holiday weekend.

Director Jon Favreau’s “The Mandalorian and Grogu” now ranks as the year’s third-highest grossing domestic opening, based on its Friday-Sunday ticket sales of $82 million, according to ticket tracker Comscore.

The results are likely a relief to Walt Disney Co.-owned Lucasfilm, which had not released a theatrical Star Wars film since 2019’s “Star Wars: Episode IX — The Rise of Skywalker.”

Since then, the San Francisco-based studio has largely focused on its Star Wars streaming shows, which have included both live-action and animated series. Some of those shows received mixed reviews, though “The Mandalorian” and “Rogue One” spin-off “Andor” were breakout hits, praised by critics and largely revered by fans.

The movie — starring Pedro Pascal, Sigourney Weaver and Jeremy Allen White — benefited from positive reviews from moviegoers, but it stopped short of shattering expectations. Its initial financial performance was on par with the disappointing 2018 opening weekend for “Solo: A Star Wars Story.” That film notched $103 million in its opening weekend.

Still, as cinemas struggle to recover from pandemic-era shutdowns, a film that generates more than $100 million in its the opening weekend is typically seen as a success.

Box office revenue for “The Mandalorian and Grogu,” which played in 4,300 theaters, will be just one indicator of the movie’s success.

The Burbank entertainment giant is counting on the film to boost other parts of its business, including views of Star Wars shows on the Disney+ streaming service, its gaming collaboration with Fortnite and its all-important theme parks sector. The main characters are present in the Star Wars: Galaxy’s Edge-themed land, and the Millennium Falcon: Smugglers Run ride has been overlaid with a new “Mandalorian and Grogu” storyline at Disney parks in Anaheim and Orlando.

The weekend ticket sales underscore the enduring appeal of Star Wars, which remains among Disney’s top five franchises, producing more than $1 billion in annual retail sales.

Reception for the film was seen as critical to keeping the franchise fresh in moviegoers’ minds, particularly as Disney prepares for the upcoming 50th anniversary of Star Wars and a new movie starring Ryan Gosling set for next year.

Locally, “The Mandalorian and Grogu” is the first Star Wars movie to be made entirely in Los Angeles.

The film received a state tax credit to film in the Golden State, Favreau said at the premiere last week.

“The Mandalorian and Grogu” faced little new competition at the box office this Memorial Day weekend. Rival studios largely stayed on the sidelines, with no other potential blockbuster debuting at the same time.

Focus Films’ horror hit “Obsession” came in second at the box office with $22.4 million for its three-day total, according to Comscore.

Lionsgate’s blockbuster Michael Jackson documentary, “Michael,” snared $20 million, bringing its total to $314 million. “The Devil Wears Prada 2” came in fourth with $12.6 million, bringing its purse to $196 million since it opened earlier this month.

Amazon’s MGM studio’s “The Sheep Detectives” rounded out the top five with nearly $9 million.

Source link

Mandalorian and Grogu bring more action to Disney’s Smugglers Run

Disneyland’s Millennium Falcon: Smugglers Run has always been a fully realized “Star Wars” toy, an intimate, interactive attraction that focuses on arcade-style joy. A new upgrade opening Friday makes it decidedly slicker, giving the ride enhanced visuals, increased participatory actions and even an injection of cuteness.

Smugglers Run, which opened in 2019, puts six players in the cockpit of the Millennium Falcon, the ship made famous by Harrison Ford’s Han Solo in the original “Star Wars” trilogy. There’s still no Solo, but there is now Din Djarin, often referred to as simply the Mandalorian, and Grogu, the latter colloquially known as “Baby Yoda.” And although tied to the opening of the new film “The Mandalorian and Grogu,” Smugglers Run version 2.0 smooths out and improves upon many of the attraction’s quirks.

Blessedly, this is one marketing-driven decision that doesn’t feel like a gimmick, bringing unpredictability, humor and even more video game-like zaniness to the ride. Walt Disney Imagineering, the relatively secret division of the company focused on theme park attractions, has clearly listened to guest feedback and zeroed in on ways to not only improve the ride but also make it feel fresh, all while giving players more agency.

You’re reading Mr. Todd’s Wild Ride newsletter

Todd Martens’ newsletter delivers news and commentary on the past, present and future of theme parks, right from the theme park capital of the world — Southern California.

“This is an inherently collaborative adventure,” says Asa Kalama, a creative executive with Imagineering. On the ride, groups of six are teamed up to take on various tasks within the Falcon. Kalama says Imagineering was focused on how the various positions of pilot, gunner or engineer interact with one another.

“We took all of those learnings and applied them to enhancements for each and every one of those roles,” Kalama says.

I was a fan of the initial version of the attraction, writing when it opened that it was a heavily detailed blast, especially if one was seated in a pilot’s role (one guest controls the vertical motion of the ship while another focuses on the horizontal). But over time some of the less-than-endearing traits of Smugglers Run started to nag, namely that the two guests assigned to an engineering position had little to do and its storyline was essentially a glorified errand in which we retrieved goods for Hondo Ohnaka, a scoundrel-smuggler who sets the ride in motion.

Concept art of the sci-fi-like planet of Coruscant, a new location in Millennium Falcon: Smugglers Run.

Concept art of the sci-fi-like planet of Coruscant, a new location in Millennium Falcon: Smugglers Run.

(Disney Parks)

Smugglers Run has always been a technical marvel, but it was a feat of engineering rather than one that forged an emotional connection. The tweaks should fix much of what has long ailed it. Now, instead of a singular fixed mission, guests will have the ability to visit one of three “Star Wars” locations: a planet such as the urban Coruscant, the gas realm of Bespin or the wreckage of the second Death Star near Endor. This decision is made by one of the engineers and levels up the attraction’s ability to surprise.

Using the latest version of Epic’s Unreal Engine, each Smugglers Run locale is heavily detailed, putting us in more of a dogfight as the Mandalorian chases down pirates and ex-Imperial officers. No matter the route, it feels more active and lighthearted. Those who have ridden it before know Smugglers Run has always been responsive, perhaps too much so as inexperienced gamers could spend the entire attraction crashing the ship. Those flight controllers have been softened a bit, meaning guests will still steer but now do so with something of an invisible guided hand.

“We’ve tuned it in such a special way that no matter how skilled or unskilled you might be, you’re always guaranteed to have a flight that feels really cinematic,” says Kalama. In the past, particularly bad fliers could spend the entirety of the attraction being berated by the character of Ohnaka. That element has essentially been removed, with Kalama joking that guests shouldn’t feel as if they are being “chastised.”

Concept art of the Death Star wreckage above Endor, one of the new locales of Millennium Falcon: Smugglers Run.

Concept art of the Death Star wreckage above Endor, one of the new locales of Millennium Falcon: Smugglers Run.

(Disney Parks)

Narratively, after some quick training on the desert-like planet of Tatooine, we join the Mandalorian in an effort to break up a deal between the pirates and the ex-Imperial officers. That’s enough of a setup to inspire some space fights and chase scenes through fantastical locations.

I rode it three times to visit each vista once, and each has a different tone and look. The neon, sci-fi area of Coruscant, for instance, contrasts with the darkened, industrial Death Star wreckage. At various times, I watched the Mandalorian chase down his targets, get the Falcon caught in a tractor beam or careen through magnetic-like fences. Those seated in the gunner or engineer positions will also be treated to additional clips of Grogu via their adjacent flight panels, the young alien here portrayed as something of a playful pet of a child who is exaggeratedly chill during the commotion.

“I think what we were very deliberate about is that actually each of these different planetary locations that you go to has a different vibe,” Kalama says. “If you go to Endor, you’re in the derelict wreckage of the old Death Star 2. The feel of it is really spooky. It’s dark. It’s mysterious. It’s smokey. The music is almost ominous. In contrast to something like Coruscant, which feels very bustling, vibrant and colorful. The goal was not only are you going to a different location from a geographic perspective but to feel emotionally like you’re going on a different adventure.”

Concept art of Tatooine, where the new mission of Millennium Falcon: Smugglers Run begins.

Concept art of Tatooine, where the new mission of Millennium Falcon: Smugglers Run begins.

(Disney Parks)

By emphasizing a chase being driven by the Mandalorian, the tone of the ride feels faster. While it’s the same length of around five minutes, rushing the Falcon through the reddish, fiery atmosphere of Bespin, for instance, where riders will encounter mountainous natural wonders and floating, bulbous structures, gives guests plenty to admire. Smugglers Run has always been full of distractions, as the screen — in front and somewhat above guests — pulls viewers away from the seat-adjacent wall controls. I minded less having my attention ping-ponged around the cockpit with the enhancements, as taking the Falcon into a brief battle creates a more pleasurably hectic tone.

Ultimately, with more choices to make, from which location to visit or whether to focus on Grogu’s antics or the action ahead, Smugglers Run feels more dynamic. “What’s even really kind of extra cool is that in addition to choosing the planets, there are different paths you can take within each location,” says Matt Martin, a senior creative executive with Lucasfilm. “You can choose to go left or choose to go right. And you’re going to see and experience different things.”

The tweaks to Smugglers Run follow big changes to Galaxy’s Edge, as Disney recently expanded the land’s timeline to feature classic, fan-favorite characters such as Darth Vader, Han, Luke and Leia. The character additions bring added life to the area but do take the land away from its original intent as a mythical world where actions unfolded in real time. The dream, however, of a fully interactive theme park experience lives on with Smugglers Run.

Tell us your stories. Ask us your questions.

Have a theme park tale to share? Whether it was a good day or less-than-perfect day, I would love to hear about it. Have a question? A tip? A fun photo from the parks to share? Email me at todd.martens@latimes.com. I may feature your note in an upcoming newsletter.

Ride on,

Todd Martens

P.S.

Mr. Todd’s Wild Ride comes out every Tuesday, but we occasionally publish special editions (like this one!) when we have breaking theme park news. Make sure you’ve signed up to be the first to know.

Source link

‘The Mandalorian and Grogu’ review: The nostalgia is strong with this one

Nearly 50 years on from “Star Wars” and the launch of a media empire (large or small “e”? You decide), the fandom has become its own galaxy of warring planets. But based on the success of the streaming series “The Mandalorian,” set around the title bounty hunter, we can all agree that his charge Grogu — green, wrinkled, big-eyed Baby You-Know-Who — is still adorable. Of the many “Star Wars” offshoots, this seems to be the sturdiest.

The brand is back together for “The Mandalorian and Grogu,” which is a movie, a hoped-for franchise revival, a fourth season of sorts and an affable throwback. But it’s never quite riveting enough as canon or fodder to supplant anyone’s memories of [insert favorite “Star Wars” film here].

The expectations game was never going to help series creator Jon Favreau’s big-screen version, written with Dave Filoni and Noah Kloor. Granted, this upscaled, agreeably rangy treatment of an adventure storyline that wouldn’t have been out of place on the show could have attempted more. Especially when it puts sci-fi icon Sigourney Weaver in an X-wing pilot uniform as a veteran of the Rebellion, but barely gives her anything to do besides secure Mando a job and keep tabs on his progress. (Gang, try harder. It’s Sigourney Weaver.)

Aimed squarely at kids of all sizes, “Star Wars” has become a glorified tour of a billionaire’s expanding playworld and “The Mandalorian and Grogu” wants the track well-oiled, not bumpy. The simple pleasures here of good vs evil, IMAX hugeness and composer Ludwig Göransson’s space-opera-hits-the-club score, go down easy enough to not be aggravating. It’s a lot.

But it’s not this reviewer’s position to tell you what “a lot” is — loose lips spoil scripts. When the moment comes at an appropriately dangerous time for our heroes, we sense the kind of thing that only movies can do well when they’re myths writ large: slow things down, shift momentum away from the tyranny of exposition and let emotion, humor, wonder and character co-exist. “The Mandalorian and Grogu” takes the series’ thematic underpinnings — what parenting looks like between a masked human loner and an otherworldly toddler — and deepens them.

The movie takes place in wonderfully detailed environments that evoke the earlier, beloved films. You’re not being pandered to, however; the payoff is a lovely echo. Elsewhere, the action set pieces are serviceably handled by Favreau. (One of them plays like, of all things, an homage to “The French Connection.”)

Otherwise, this is another hunt-and-retrieve narrative for the bounty hunter voiced by Pedro Pascal, physically embodied in armor by Brendan Wayne and, in combat, by fight choreographer Lateef Crowder. Still independent but New Republic-curious, Mando is tasked by Weaver’s Col. Ward to find a wayward scion of the slimy gangster Hutt clan, Rotta (voiced by Jeremy Allen White), whose return will unlock some important information. Of course, things don’t go as planned, which for a while is interesting — are the Hutts like the Corleones, perhaps? — until it’s not, because then the dialogue would need to rise above the level of a middle-school play.

That being said, one of the movie’s strong points, absent its story deficiencies, is that, across its many wordless scenes, it’s at heart a solidly rousing, delightfully icky creature feature, in the vein of a supercharged Ray Harryhausen-meets-Guillermo del Toro joint. “It’s a hard world for little things,” Lillian Gish famously says in “The Night of the Hunter,” a movie nobody will ever confuse with “The Mandalorian and Grogu.” But we all know summer fare like this is only ever as enjoyable as the monsters conjured up for conquering.

‘The Mandalorian and Grogu’

In English and Huttese, with subtitles

Rated: PG-13, for sci-fi violence and action

Running time: 2 hours, 12 minutes

Playing: Opens Friday, May 22 in wide release

Source link

Angels GM says team is ‘very competitive’ but are fans fed up?

I walked around a street fair in Irvine over the weekend, checking out the crowd while waiting for my daughter’s dance team to perform. We were a few short miles from Angel Stadium, but you wouldn’t have known it: lots of people wearing Dodgers caps, someone wearing a Shohei Ohtani cap, someone else wearing an Ohtani jersey, someone else wearing a Clayton Kershaw jersey, a dog wearing a Dodgers bandana, and people repping the Padres, Giants, Athletics and Yankees.

After 25 minutes, someone walked by in an Angels cap.

If the passion wanes, apathy can set in. I wondered if that is where the Angels might find themselves now, with a slice of their fan base finding a more enjoyable way to spend its summers than watching one losing season after another, and with the shadow of baseball’s best team extending ever more securely into Orange County.

Something else happened over the weekend that made me wonder. On the heels of a winless road trip, and on the day before the Angels would claim the worst record in the major leagues, Angels general manager Perry Minasian said this to reporters: “Our best baseball is in front of us. There’s no doubt about that.”

No doubt?

Angels general manager Perry Minasian speaks to reporters in the dugout.

Angels general manager Perry Minasian declined to predict in the team would make the playoffs this season.

(Elsa Garrison / Getty Images)

On the Angels’ broadcast the previous night, reporter Erica Weston presented play-by-play announcer Wayne Randazzo with a birthday gift: a figurine of Grogu, a character in the Star Wars family. Randazzo said he would keep Grogu in the broadcast booth, as a good luck charm for the Angels.

“We certainly could use one,” Randazzo said.

Minasian, the sixth-year general manager, has yet to deliver a team that finished better than 17 games out of first place. On Wednesday, I asked him to explain why he was so confident in saying he had “no doubt” the team’s best days were ahead.

“We’ve been very competitive,” Minasian said. “Our wins and losses aren’t where we want them to be, but we have lost a lot of one-run games, a lot of tough games.”

The Angels have lost six one-run games. So have the Yankees, the team with the best record in the American League.

The Angels’ run differential is minus-14. They are four games behind in the AL West, where the first-place Athletics have a .500 record and a minus-21 run differential. You never know.

So far, however, the Angels’ offense is all about the three true outcomes: They strike out the most of any major league team and rank among the top six in walks and home runs, but they do not rank among the top 10 in runs. Only five teams have given up more runs.

“Going to the bullpen has been a harbinger of danger for the Angels,” Randazzo told viewers. The Angels’ bullpen entered Wednesday with a 5.35 earned-run average, the highest in the AL.

Owner Arte Moreno cut payroll this year, amid the implosion of the FanDuel regional sports networks. Edwin Díaz was not walking through the bullpen door.

Arte Moreno, owner of the Los Angeles Angels, stands on the field before a baseball game

Angels owner Arte Moreno.

(Ashley Landis / Associated Press)

But the Dodgers find solid bullpen arms in ways beyond buying them: Evan Phillips was cast off by the Baltimore Orioles during a 110-loss season; Alex Vesia was acquired from the Miami Marlins after putting up an 18.69 ERA in his first five major league games.

“We’ve had guys like that,” Minasian said.

He cited Brock Burke, a waiver claim who gave the Angels two solid seasons in middle relief. Minasian traded him last winter for outfielder Josh Lowe, and any general manager would trade a middle reliever for a middle-of-the-order bat. To this point, Lowe has a .198 on-base percentage and a .287 slugging percentage.

Lowe is but a data point in illustrating this primary point: Minasian’s margin for error is smaller than it otherwise would have been if Moreno had not withdrawn from the market for top-tier free agents or had approved trading Ohtani for elite prospects that would have accelerated rebuilding. Smaller, but other teams do more with less.

“We’ve got to be able to develop our own players,” Minasian said.

On the day Minasian said he had “no doubt” better days were ahead for his team, the Angels, their triple-A affiliate and their double-A affiliate all were in last place.

Analysts perennially rank the Angels’ farm system among baseball’s worst. Minasian said he’ll put his faith in four homegrown starters: José Soriano, Reid Detmers, Jack Kochanowicz and Walbert Ureña. Their combined ERA so far: 2.99.

“When you look at good teams and sustainable winners, they build rotations, whether that’s through trades or free agency or your own,” Minasian said. “We’re doing it with our own. You can’t microwave that overnight.”

You can’t make fans wait forever for October either. Angels fans have heard enough about building a competitive team and needing patience.

They have not seen their team in a playoff game in 12 years. When are they going to see that?

Angels pitcher Walbert Ureña delivers against the New York Mets at Angel Stadium on May 1.

Angels pitcher Walbert Ureña delivers against the New York Mets at Angel Stadium on May 1.

(Luke Hales / Getty Images)

“I’m not in the prediction business,” said Minasian, whose contract expires after this season. “They’re going to see a team that plays hard every day. They’re going to see young, talented players day in and day out.”

That’s fine, but when are they going to see a winning team?

“The proof will be in the pudding,” he said. “It doesn’t matter what I say. I could say all these things. At the end of the day, we’re going to go play 162 games. We’ll see where we end up and who’s done what, and we’ll go from there.”

On Wednesday, the Angels won a series for the first time since April 12. They’re 3-2 with Grogu in the broadcast booth.

The schedule gets more challenging: a trip to Toronto and Cleveland, then back to the Big A to play the Dodgers. The same distant Angel Stadium seat available on the resale market for Wednesday’s game for $5 (fees included) is available for $103 for the opener of the Dodgers series.

Orange County loves a winner. There was a long line at that Irvine street fair to collect souvenirs from one booth — the one for the Anaheim Ducks.

Source link