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An immersive ‘Dune’ experience is coming to downtown L.A.

An interactive, floor-to-ceiling walk-through “Dune” attraction is coming to Los Angeles in November, and it promises spectacle, as well as a bit of mystery. Step around, and potentially inside, awe-inspiring vehicles from the film, or come face-to-face with the Bene Gesserit, a group of priestesses who possess, among other things, the ability to bend the will of others.

In one centerpiece of the exhibit, guests will be asked to take their so-called “test of humanity,” an opportunity to place one’s hand in a box and, in the lore of the “Dune” franchise, experience a none-too-pleasant sensation. It’s a battle of will, and intellect, and at “Dune: The Experience,” the hope is it will be fun.

"Dune: The Experience" is an immersive, walk-through exhibit coming to downtown Los Angeles.

“Dune: The Experience” is an immersive, walk-through exhibit coming to downtown Los Angeles.

(Fever / Legendary Entertainment )

“I don’t want to spoil exactly what happens when you put your hand in the box, but it is intended to be somewhat shocking, participatory and to put people on edge,” says Rob Shalhoub, a team lead at Fever, which is producing the event in partnership with Legendary Entertainment. “It really immerses you into the intensity of these films, where you’re up close and personal with these characters.”

“Dune: The Experience” is planned to launch in November in support of the theatrical release of Denis Villeneuve’s “Dune: Part Three,” which is out on Dec. 18. The event doesn’t have an opening date or an end date yet, but it is intended to tour. It will be in Los Angeles at a location in downtown’s Art’s District at least through the end of December. Expect costumes, props and life-size vehicles from the film, as well as projection-based rooms designed to immerse guests in the desert planet of Arrakis.

Tickets will go on sale Oct. 7 via the official “Dune: The Experience” web page and range in price from $30-$45.

There will be about a dozen rooms to explore, says Shalhoub, each designed for guests to spend around five minutes in. Some will feature hidden messages within ancient carvings, while others will emphasize photo opportunities with Paul Atreides’ throne, allowing guests to attempt their best Timothée Chalamet impression. “Dune: The Experience” is also built for attendees to linger, as it will feature an area with themed food and cocktails.

“It will reward your curiosity,” says Amado Trevino, director of interactive media and experiences for Legendary Entertainment. “Walls will begin to whisper throughout. You get to take Paul’s throne and see the desert come alive around you. Guests may even find out if they have what it takes to ride a sandworm.”

Different rooms are said to explore contrasting sensations, with some emphasizing touch, sound or visuals.

“We have this amazing projection room where you’re going to get to experience what it’s like in the desert in Arrakis, to really feel the scale of the desert and some of the dangers that lurk within the desert, namely sandworms,” Shalhoub says. “We’ve re-created these environments in a very interactive and immersive way.”

Adds Trevino, “There are things to see, there are things to hear, there are things to do, and there are things to feel. We’re showing beautiful artifacts from the productions, but you’re doing it from within the world of ‘Dune.’ ”

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Jeff Shelton’s storybook-like buildings spark joy in Santa Barbara

Walking through downtown Santa Barbara, it’s impossible to not turn your head when you see it: those marshmallow-like plaster walls, wiggly wrought ironwork and tile that looks as though it belongs in a palace you’d stumble upon in a storybook.

This is the effect architect Jeff Shelton’s signature design has on viewers: the ability to pluck you out of the monotony of the day, if only briefly.

When asked why he thinks this is so, Shelton is quick to point to the tried-and-true architectural methods of the past, which he proudly uses. Buildings, he said, had to be designed “to act more independently” in serving the needs of their specific inhabitants. A window’s primary purpose, for example, was to allow the ideal amount of light to enter.

“So therefore they had taller windows,” he said, sitting opposite me in his Fig Avenue office in downtown Santa Barbara, surrounded by endless sketches and pattern mock-ups.

Shelton obsesses over other design details that are often overlooked in modern architecture yet instinctively felt when you encounter them: high ceilings, for one (his are 14 to 18 feet from the ground floor), as well as smaller touches like ironwork, stonework and glass. Crucially, all are made by people, designed by people — “nothing,” he said, “out of the catalog.”

Before going solo, Shelton spent a decade working in downtown Los Angeles with architect Brenda Levin on projects including the Bradbury Building and Grand Central Market. He then returned to his hometown of Santa Barbara, where he has designed 90 buildings since 1994, many of them within Santa Barbara’s Historic Landmarks District, commonly referred to as El Pueblo Viejo.

Following Santa Barbara’s 1925 earthquake, which destroyed much of downtown, new construction in the area was required to adopt the Spanish Revival style, which, according to the city’s website, “is key to the identity and beauty of Santa Barbara.” New buildings in the district must draw inspiration from Andalusia and Southern Spain and incorporate elements such as tile, terra-cotta, plaster and ironwork.

For Shelton, the guidelines are merely a reference. When designing, he doesn’t “try to make it like Spain at all,” he said, rather matter-of-factly. “I try to just use the materials and proportions and the craft of what’s so great about being in Spain.”

That approach shines through in his many projects near his Fig Street office, a 10-block radius Shelton has dubbed the “Fig District,” where 10 of his most lauded projects lie, inadvertently creating a kind of architectural museum in the heart of downtown.

Seeing them requires little more than a two-hour self-guided tour, carving your own path or following the map on Shelton’s website. By the end of the excursion, you, too, may ask yourself the same question I did: Why did we ever stop building this way?

Shelton didn’t have an answer. He could only promise to never stop.

“Every building I do is my last building,” said Shelton, now 68. “If I die tomorrow, at least I put everything in this last building.”

Without further ado, here are designs by Shelton all located in the Fig District, including iron gates designed by his brother, David.

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