Blizzard

Former employee sues Activision Blizzard, claiming sexual harassment and discrimination

A former employee of Activision Blizzard is suing the Santa Monica-based game company, alleging she was sexually harassed and subject to retaliation.

In a lawsuit filed in Los Angeles County Superior Court on Wednesday, the woman, filing anonymously as Jane Doe, says the game giant “fostered and tolerated a pervasive ‘frat boy’ workplace culture,” where male employees and supervisors “openly objectified women, viewed and displayed pornography” and made demeaning sexual remarks in her presence.

She is seeking unspecified compensatory damages, including for lost wages, benefits and earning capacity.

“We take these allegations seriously. We strive to maintain a respectful and inclusive workplace, and we do that through best-in-class policies and systems designed to prevent and address harassment, discrimination, and retaliation, and by holding employees accountable for their behavior,” said a Blizzard spokesperson in a statement to The Times.

The woman, who said she worked for the company for 14 years beginning in 2009 in its sound department, accuses 10 men of subjecting her variously to harassment, physical assault, inappropriate touching and inappropriate comments.

Between 2011 and 2012, she alleges, one co-worker lured her to his apartment, where he repeatedly touched her leg and “blocked her exit, threaten[ing] her with physical violence and attempted to rape her.” He continued to demand dates and spread sexual rumors about her calling her a “bitch” and “slut” in front of co-workers and a male manager, according to the suit.

Over five years starting in 2010, Jane Doe says that she was “repeatedly sexually harassed” by another man, a re-recording mixer with whom she worked with, and who told her that she would “be risking her career if she reported him,” the complaint states.

She further alleges that a third man, Blizzard’s audio director, “repeatedly touched” her leg “in a sexual manner without her permission” and when she rejected his advances he “retaliated against her by sabotaging her work and ensuring that she was denied a promotion.”

According to the suit, Jane Doe’s complaints and reports to her supervisors and human resources about her alleged treatment were dismissed and they “failed to take timely or effective corrective action.”

Further, the former employee says that she was “required to work excessive and unsafe hours” and told not to report overtime.

As a result of the harassment, the employee says in her complaint, she suffered suffered depression “and was required to seek ongoing psychiatric care” before being discharged in April 2024.

A year earlier, Activision Blizzard and California’s Civil Rights Department reached a roughly $50-million settlement agreement to resolve an employment discrimination and equal pay lawsuit. .

The Civil Rights Department sued Activision Blizzard in 2021, alleging that women at the company were regularly subjected to sexual harassment, paid less, denied promotions and met with retaliation when they raised concerns with managers.

For the record:

11:19 a.m. Sept. 11, 2026An earlier version of this story incorrectly described the amount Activision agreed to pay to compensate women who worked for the company in California from Oct. 12, 2015, to Dec. 31, 2020.

As part of the agreement, Activision Blizzard agreed to pay up to $45.75 million to compensate women who worked for the company in California from Oct. 12, 2015, to Dec. 31, 2020. The company also agreed to pay $9.1 million to cover the Civil Rights Department’s attorneys fees and costs.
Activision Blizzard also settled a case with the federal Equal Employment Opportunity Commission. As part of that 2022 settlement, the company agreed to establish an $18-million fund for workers who experienced sexual harassment or discrimination, among other types of workplace misconduct.

Activision Blizzard has denied all wrongdoing.

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Blizzard video game workers ratify union contracts

Workers at “World of Warcraft” video game developer Blizzard Entertainment have ratified union contracts after two years of bargaining.

The ratification vote means all union-represented Blizzard employees — nearly 1,900 people across all units in the company’s games teams and shared services — will have the same contract language in their respective departments, the union said Wednesday.

Blizzard quality assurance workers in Albany and Austin were the first to unionize in 2022, followed by “World of Warcraft” employees in 2024. Last year, workers on the “Overwatch,” “Diablo,” “Hearthstone” and Warcraft Rumble” games teams, as well as the story and franchise development and platform technology units unionized.

“This contract marks the beginning of a new era at Blizzard Entertainment, but it doesn’t stop with us,” “Overwatch” bargaining committee member and quality analyst Simon Hedrick said in a statement. “I believe that the positive change we have won will ripple out and help make the games industry as a whole a better place for workers and players alike.”

The Blizzard contracts include wage increases and a hybrid work week of three days in the office, among other provisions, the union said. The contracts also require Blizzard to discuss and bargain over the use of artificial intelligence in the workplace.

“We appreciate the dedication and engagement of our represented employees and the bargaining committees throughout this process, as well as every Blizzard employee whose work continued alongside it,” Johanna Faries, Blizzard’s president, said in a statement. “The ratification of these agreements marks a significant milestone and reflects our shared commitment to continuing to work together in support of our teams and our players.”

Blizzard is a subsidiary of Santa Monica-based Activision Blizzard. The company was acquired by tech giant Microsoft Corp. in 2023.

In July, Microsoft said it would cut 3,200 jobs in its video game division, or about 20% of that staff, over the next year as the gaming industry continues to face a flagging landscape. The layoffs were part of a larger cost-cutting effort at Microsoft, which is laying off about 2% of its workforce in total.

Blizzard’s union said the planned layoffs, as well as job cuts throughout the video game industry, were a major issue during contract negotiations.

One of the provisions in the Blizzard contracts gives laid-off workers the right to be “recalled” into open jobs across Blizzard’s bargaining units for 14 months after the announcement of their layoff.

“This contract secures a lot of what people already love about working here while adding strong protections around layoffs, job security and remote work,” Daniel Weltz, platform and technology bargaining committee member and principal software engineer, said in a statement. “Blizzard helped shape the gaming industry, and I’m proud that this contract allows us to continue setting new standards for this work.”

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