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AI Cost Cuts Could Unlock $22 Billion for Gaming Industry -Morgan Stanley

Advanced artificial intelligence tools could significantly reduce video game development costs, potentially saving nearly half of expenses and unlocking around $22 billion in annual profits for game makers, according to Morgan Stanley analysts. AI can automate tasks like creating game environments, generating dialogue, and testing software, making production faster and cheaper. However, these financial gains may not be evenly spread across the gaming industry.

Morgan Stanley estimates that global spending on video games will reach $275 billion this year, with 20%, or about $55 billion, reinvested into game development and operations. Game development, which is typically costly and labor-intensive, could become more efficient as AI allows for smaller teams and quicker enhancements post-launch. A prime example is Take-Two Interactive’s Grand Theft Auto VI, in development since 2018 and expected to launch in November 2026.

Potential winners from this AI integration include major gaming platforms like Tencent, Sony, and Roblox, along with large publishers such as Take-Two and Electronic Arts, which can utilize AI across multiple titles. Conversely, companies with weaker franchises may struggle, facing increased competition as AI reduces costs for making mid-scale games. The report also discusses how AI could enhance revenue by keeping games engaging, encouraging spending on add-ons, in-game purchases, and subscriptions. Publishers may increasingly focus on enhancing existing franchises rather than relying solely on new game releases.

With information from Reuters

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